
Nothing electronic or musique concrete, all with the orchestra. With my background in 20th-century classical music I just kind of dove into all these really modern chaotic experimental scores. The idea was, no small task, but EA wanted me to write the scariest music anyone had ever heard. I definitely wanted to avoid any kind of influence from previous games, film, or television stuff. Even when I was submitting stuff it was like, “Is this really what they want? I’ll put it in and we’ll see.” It was kind of the easiest job I’d ever gotten. It was exactly what they were looking for. The original audio director called and was just raving about how on point everything was that was sent. They had a couple of suggestions from film so I put together one custom piece and that’s how they ended up hiring me. I’m actually a classically trained composer and my background is in 20th-century music (that’s what I originally studied in school) so I had some stuff I could submit that was kind of out there in terms of horror music. I believe there was a general demo call out from EA and they were just looking for stuff.

No corrections, tons of fun, and it was like “This is what I’ve been looking for.” I’m getting paid to write music and I get to write what I want to write. I got to write 40 minutes of music, whatever I wanted, as long as it more or less sounded like Hans Zimmer. That was the only musical direction I had. They wanted it to sound like Hans Zimmer, obviously, because he was going to score the film. I got my first game about eight years ago and it was King Arthur. I was really busy and working a lot, but it wasn’t fun. I did that for a while, but I decided out of it.

We want it to sound like Rambo.” Creatively it just wasn’t a lot of fun. All the jobs I got were “Copy this score, we want it to sound like Star Wars. I didn’t know anyone or have any connections. Originally I had my sights set on film and television music, and this was in 1995. The classically-trained composer explains what it takes to craft "the scariest music anyone has ever heard."

Award-winning composer Jason Graves has provided his musical talents to the gaming industry for the past eight years, and has successfully caused gamers to jump out of their seats with his work on the scores for the Dead Space franchise.
